Talk:Events/2024-03-16 D And D avond
Random encounters
Any idea how we are gonna handle random encounters? I'm (INJ) in favor of a card deck with day vs night and wilderness vs civilization Dont underestimate the falling of leaves, rays of sunlight between the trees (that reveal something shimmering won close inspection) or the simple stack of stone (that with inspection reveals some cryptic runic markings) in the wilderness or the smell of fresh bread and luxery spices on the marketplace in the town (healing? posion?), dont forget to include some beggar's they can always help with the plot and point you in some direction for some simple coin (even if they have no clue what your quest is about and dont speak the language)
Coins and payment
Shall we go with the default that everything cost at least 2 golden coins or shall we go with a idea I(INJ) have of 3D printing gold, silver, and copper coins so you can fill your cup with bevearge for a silver shilling and sharpen your knife blade's (for +1 the next attack) for 2 copper's
The Secrets
What are the 3 rumors about the world everyone knows. The 3 secrets that will be gossiped about in bars and allyways (Just a silver and someone will explain, be aware that 1 of them is not true: definetly the one about the mountaintrolls Right?). And the 3 secrets no'one knows about (only GM)
Banner's raise your colors
Nothing is as funny for a GM as throwing the players into a "deadtrap" Getting "Colevilled" is part of the live of a Adventurer until it no longer is... You can see this happen around episode 13 of Dusk, Matthew is trying to convey the message to not attack the tower because there might be to much danger inside (and they would advance the plot to fast) But fails to explain this to the group, wich leaves him with only one option Killing a PC (something he regrets if you sniff around the other vids) What if instead of telling the players:"dont go in there" they saw 5 banners hanging outside and they would have known from previous encounters that 1 banner is hard and 2 banners means they have to fight and hit a lot basically the GTA stars 1 is the police stopping and arresting you 5 means there are two helicopters looking after you and "shoot on sight"
Recap
at the start off the session the players recall what happend thet other time This is great voor the GM to step in if the intention of the group is still on the quest Or that they might be going for looting the closed goblin camp and might need some hints
Weather Forecast
You wake to the soft rumble of rain on the rooftiles of the inn, the three moons are hidden behind the thick cloud cover there are puddels in the streets, tracking(+5) or wayfinding (+2) will be much easyer with the clear foodprints in the mud
Starts off every timeslot/day with a description of the weather and how it effects the group Should they make a run for the nearest town now that they know there is a "rumble" in the distance (a thunderstorm, or just the local mountaintrolls having some fun) Exept when inside a cave; It doesnt rain in caves Correct??!? And definetly not for three days straight Right!!? What is going on here?, we where just taking shelter, we should have run to the closest city!!
Time
How many actions do we have a day or timeslot, Do we go with morning midday evening night or can we have a better understanding of time with the 2 suns and 5 moons (2 lesser)
Fast travel
Can we use teleport-stones, magic horse/livestock-carts or skywhales to move around the world? Or do we map out the place and have a random encounter every 5km? or just remind ourself that the road between the town and the city seems to have 2 random encounters everytime we seem to pass (at least until the militairy garrison desided to retreat) So it seems that next time we should rent horses at the local farm or try if there is a ship that sails in that direction at the merchant harbor, (but that wont be cheap) or risk running in a warband of orcs or worse...