Projects/Dungeons and Dragons/GameMaster/Language/Magic: Difference between revisions

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(Created page with "The ancient knowledge written into thick tomes in strange markings, The biggest differences are in what the School of Magic will write about (or have forbidden to study) ====Schools of Magic====")
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====Schools of Magic====
====Schools of Magic====
As far as we know the Classes or Schools as we understand in Common is just to differentiate between the Guilds and Books one must know om bij zo'n club te mogen, voor zover bekent hebben ze geen apparte kastelen als schoolgebouw
===[[ Projects/Dungeons and Dragons/GameMaster/Language/Light | Light]]===
Bright up the day of your friends, dazzle your enemy's and Heal the worst wounds
===[[ Projects/Dungeons and Dragons/GameMaster/Language/Wild | Wild]]===
Green magic of nature, affect the elements and make them adjust to you're command
===[[ Projects/Dungeons and Dragons/GameMaster/Language/Forbidden | Forbidden]]===
The Knowledge that is Criminal and unethical, written in the necronomicon's ''STAY AWAY FROM IT''
===[[ Projects/Dungeons and Dragons/GameMaster/Language/Curses | Curses]]===
Power may increase by using a wand or staff to channel the power

Latest revision as of 05:00, 30 May 2024

The ancient knowledge written into thick tomes in strange markings, The biggest differences are in what the School of Magic will write about (or have forbidden to study)

Schools of Magic

As far as we know the Classes or Schools as we understand in Common is just to differentiate between the Guilds and Books one must know om bij zo'n club te mogen, voor zover bekent hebben ze geen apparte kastelen als schoolgebouw

Light

Bright up the day of your friends, dazzle your enemy's and Heal the worst wounds

Wild

Green magic of nature, affect the elements and make them adjust to you're command

Forbidden

The Knowledge that is Criminal and unethical, written in the necronomicon's STAY AWAY FROM IT

Curses

Power may increase by using a wand or staff to channel the power