Talk:Events/2024-03-16 D And D avond: Difference between revisions

From Hackerspace Amersfoort
Jump to navigation Jump to search
 
(26 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Random encounters ==
== Random encounters ==


Any idea how we are gonna handle random encounters? Im in favor of a card deck with day vs night and wilderness vs civilasation
Any idea how we are gonna handle random encounters? I'm (INJ) in favor of a card deck with day vs night and wilderness vs civilization
Dont underestimate the falling of leaves, rays of sunlight between the trees (that reveal something shimmering won close inspection) or the simple stack of stone (that with inspection reveals some cryptic runic markings) in the wilderness or the smell of fresh bread and luxery spices on the marketplace in the town (healing? posion?), dont forget to include some beggar's they can always help with the plot and point you in some direction for some simple coin (even if they have no clue what your quest is about and dont speak the language)


== Coins and payment ==
== Coins and payment ==


Shall we go with the default that everything cost atleast 2 golden coins or shall we go with a idea I have of 3D printing gold, silver, and copper coins so you can fill your cup with bevearge for a silver and sharpen your knife blade's (for +1 the next attack) for 2 copper's
Shall we go with the default that everything cost at least 2 golden coins or shall we go with a idea I(INJ) have of 3D printing gold, silver, and copper coins so you can fill your cup with bevearge for a silver shilling and sharpen your knife blade's (for +1 the next attack) for 2 copper's


== The Secrets ==
== The Secrets ==
Line 12: Line 13:
The 3 secrets that will be gossiped about in bars and allyways (Just a silver and someone will explain, be aware that 1 of them is not true: definetly the one about the mountaintrolls Right?).
The 3 secrets that will be gossiped about in bars and allyways (Just a silver and someone will explain, be aware that 1 of them is not true: definetly the one about the mountaintrolls Right?).
And the 3 secrets no'one knows about (only GM)
And the 3 secrets no'one knows about (only GM)
== Banner's raise your colors! ==
Nothing is as funny for a GM as throwing the players into a "deadtrap"
Getting "Colevilled" is part of the live of a Adventurer until it no longer is...
You can see this happen around episode 13 of Dusk,
Matthew is trying to convey the message to not attack the tower because there might be to much danger inside (and they would advance the plot to fast)
But fails to explain this to the group, wich leaves him with only one option Killing a PC (something he regrets if you sniff around the other vids)
What if instead of telling the players:"dont go in there" they saw 5 banners hanging outside
and they would have known from previous encounters that 1 banner is hard and 2 banners means they have to fight and hit a lot
basically the GTA stars 1 is the police stopping and arresting you 5 means there are two helicopters looking after you and "shoot on sight"
And then they go in to find a drunk redskull soldier who forgot to take down the "festive decoration"
== Recap ==
at the start off the session the players recall what happened that other time
This is great for the GM to step in to see  if the intention of the group is still on the quest
Or that they might be going for looting the closed goblin camp and might need some hints.
If at any time the players are unsure they may ask a "Remind us" did we do this or thats do we even speak the language?


== Weather Forecast ==
== Weather Forecast ==
Line 19: Line 39:
Starts off every timeslot/day with a description of the weather and how it effects the group
Starts off every timeslot/day with a description of the weather and how it effects the group
Should they make a run for the nearest town now that they know there is a "rumble" in the distance (a thunderstorm, or just the local mountaintrolls having some fun)
Should they make a run for the nearest town now that they know there is a "rumble" in the distance (a thunderstorm, or just the local mountaintrolls having some fun)
Exept when inside a cave it doesnt rain in caves Correct??!? And definetly not for three days straight Right!!? What is going on here?, we where just taking shelter, we should have run to the closest city!!
Exept when inside a cave;
It doesnt rain in caves Correct??!? And definetly not for three days straight Right!!? What is going on here?, we where just taking shelter, we should have run to the closest city!!
 
== Time ==
 
How many actions do we have a day or timeslot,
Do we go with morning midday evening night or can we have a better understanding of time with the 2 suns and 5 moons (2 lesser)
 
== Fast travel ==
 
Can we use teleport-stones, magic horse/livestock-carts or skywhales to move around the world? Or do we map out the place and have a random encounter every 5km? or just remind ourself that the road between the town and the city seems to have 2 random encounters everytime we seem to pass (at least until the militairy garrison desided to retreat)
So it seems that next time we should rent horses at the local farm or try if there is a ship that sails in that direction at the merchant harbor, (but that wont be cheap) or risk running in a warband of orcs or worse...
 
== Food ==
Do we get the reminder that our belly's are rumbeling or do we have a unlimited supply of elvenbread/traveler-biscuits(free maggots included) with the occasional feast giving a wellfed bonus (+1) for the next battle, or are you able to eat all your appels and the wedge of camembert or other cheese to regain some health and get away from deathsdoor
 
== Luggage ==
Will the GM hand out "bags of holding" the first session or do we need to carry backpacks
 
== Language ==
 
How are we gonna handle the people that speak/write in other tongs. Special voice channels?
 
== The World around us ==
 
For the GM it might be handy to have a list of a few nearby towns and the name of the grand city
As we all know dwarfs just jump out off holes and woodelfs grow on trees. So to get the story going as you roll your character name a NPC and note your relation to him, bonus points if it adds in to you're proffesion (Magus the bookkeeper that has a magicshop on mainstreet wich sells me stuff at a discount because he learned me magic while we where working between the piles of dust to make room for a new collection of magic telescopes)
https://donjon.bin.sh/fantasy/my_campaign/

Latest revision as of 16:34, 10 March 2024

Random encounters

Any idea how we are gonna handle random encounters? I'm (INJ) in favor of a card deck with day vs night and wilderness vs civilization Dont underestimate the falling of leaves, rays of sunlight between the trees (that reveal something shimmering won close inspection) or the simple stack of stone (that with inspection reveals some cryptic runic markings) in the wilderness or the smell of fresh bread and luxery spices on the marketplace in the town (healing? posion?), dont forget to include some beggar's they can always help with the plot and point you in some direction for some simple coin (even if they have no clue what your quest is about and dont speak the language)

Coins and payment

Shall we go with the default that everything cost at least 2 golden coins or shall we go with a idea I(INJ) have of 3D printing gold, silver, and copper coins so you can fill your cup with bevearge for a silver shilling and sharpen your knife blade's (for +1 the next attack) for 2 copper's

The Secrets

What are the 3 rumors about the world everyone knows. The 3 secrets that will be gossiped about in bars and allyways (Just a silver and someone will explain, be aware that 1 of them is not true: definetly the one about the mountaintrolls Right?). And the 3 secrets no'one knows about (only GM)

Banner's raise your colors!

Nothing is as funny for a GM as throwing the players into a "deadtrap" Getting "Colevilled" is part of the live of a Adventurer until it no longer is... You can see this happen around episode 13 of Dusk, Matthew is trying to convey the message to not attack the tower because there might be to much danger inside (and they would advance the plot to fast) But fails to explain this to the group, wich leaves him with only one option Killing a PC (something he regrets if you sniff around the other vids) What if instead of telling the players:"dont go in there" they saw 5 banners hanging outside and they would have known from previous encounters that 1 banner is hard and 2 banners means they have to fight and hit a lot basically the GTA stars 1 is the police stopping and arresting you 5 means there are two helicopters looking after you and "shoot on sight" And then they go in to find a drunk redskull soldier who forgot to take down the "festive decoration"

Recap

at the start off the session the players recall what happened that other time This is great for the GM to step in to see if the intention of the group is still on the quest Or that they might be going for looting the closed goblin camp and might need some hints. If at any time the players are unsure they may ask a "Remind us" did we do this or thats do we even speak the language?

Weather Forecast

You wake to the soft rumble of rain on the rooftiles of the inn, the three moons are hidden behind the thick cloud cover there are puddels in the streets, tracking(+5) or wayfinding (+2) will be much easyer with the clear foodprints in the mud

Starts off every timeslot/day with a description of the weather and how it effects the group Should they make a run for the nearest town now that they know there is a "rumble" in the distance (a thunderstorm, or just the local mountaintrolls having some fun) Exept when inside a cave; It doesnt rain in caves Correct??!? And definetly not for three days straight Right!!? What is going on here?, we where just taking shelter, we should have run to the closest city!!

Time

How many actions do we have a day or timeslot, Do we go with morning midday evening night or can we have a better understanding of time with the 2 suns and 5 moons (2 lesser)

Fast travel

Can we use teleport-stones, magic horse/livestock-carts or skywhales to move around the world? Or do we map out the place and have a random encounter every 5km? or just remind ourself that the road between the town and the city seems to have 2 random encounters everytime we seem to pass (at least until the militairy garrison desided to retreat) So it seems that next time we should rent horses at the local farm or try if there is a ship that sails in that direction at the merchant harbor, (but that wont be cheap) or risk running in a warband of orcs or worse...

Food

Do we get the reminder that our belly's are rumbeling or do we have a unlimited supply of elvenbread/traveler-biscuits(free maggots included) with the occasional feast giving a wellfed bonus (+1) for the next battle, or are you able to eat all your appels and the wedge of camembert or other cheese to regain some health and get away from deathsdoor

Luggage

Will the GM hand out "bags of holding" the first session or do we need to carry backpacks

Language

How are we gonna handle the people that speak/write in other tongs. Special voice channels?

The World around us

For the GM it might be handy to have a list of a few nearby towns and the name of the grand city As we all know dwarfs just jump out off holes and woodelfs grow on trees. So to get the story going as you roll your character name a NPC and note your relation to him, bonus points if it adds in to you're proffesion (Magus the bookkeeper that has a magicshop on mainstreet wich sells me stuff at a discount because he learned me magic while we where working between the piles of dust to make room for a new collection of magic telescopes) https://donjon.bin.sh/fantasy/my_campaign/